THE PLAYBOOK · 6CHROME
How to play English Draughts
Start English Draughts by looking at the playing area and its controls. Capture or immobilise all opposing pieces under English draughts rules. Use the example below to understand a decision. Begin with the local players mode shown on the page. Look at what changes after your first action.
Local two players; an automatic draw follows 80 quiet non-promotion half-moves.
Read before acting
Read one step at a time and try it on the playing area. Match the instruction to the control you use. Keep the objective visible.
Your goal
Capture or immobilise all opposing pieces under English draughts rules. Use the instructions to see which actions move you towards it. Start with a deliberate move.
Step by step
- Select a piece, then its legal diagonal destination.
- A capture must be taken when available.
- Continue a jump chain with the same piece; promotion ends that capture turn.
- Kings move and capture diagonally both ways.
Controls
Click or tap a piece and destination; use the turn indicator and legal-move feedback. A careful first action helps you become familiar with the layout. Contact us with the game and device if a control does not respond.
A useful example
An adjacent enemy with an empty square beyond it requires a jump rather than a quiet move. Your next round may have a different position, so inspect it before acting. Keep the game’s format in mind.
Watch out for this
These are English short-king rules, not international flying kings. A different version of the game may use a different rule. Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention.
Common questions
While reading the Guide, what is the goal of English Draughts?
Capture or immobilise all opposing pieces under English draughts rules.
On this playing page, how do I control English Draughts?
Here is the relevant explanation: Click or tap a piece and destination; use the turn indicator and legal-move feedback.
On this playing page, what example helps explain English Draughts?
For clarity: An adjacent enemy with an empty square beyond it requires a jump rather than a quiet move.
When I return, what should I watch out for in English Draughts?
The key detail is this: These are English short-king rules, not international flying kings.
While reading the Guide, what format does English Draughts offer?
Here is the relevant explanation: Local two players; an automatic draw follows 80 quiet non-promotion half-moves.
Before I begin, which play mode does English Draughts use?
The key detail is this: The mode on this page is Local players. Same-device play uses one screen; this game library does not provide internet matchmaking.