THE PLAYBOOK · 6CHROME
How to play Forty Thieves Solitaire
Make Forty Thieves Solitaire your next activity in the game library. Build eight suit foundations from ace to king. Check the relevant rule before repeating a move. Identify the playing area and the controls you need. Check the relevant rule before repeating a move.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Notice the feedback
Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention. Refer to the controls when needed.
Your goal
Build eight suit foundations from ace to king. Use the instructions to see which actions move you towards it. Check the rules when you are unsure.
Step by step
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. On a smaller screen, keep the active part of the board within view. Return to the rules if the result is unexpected.
A useful example
A club 5 can move onto a club 6, but a whole run cannot move together. Focus on why the action is allowed, not only its outcome. Check the stated objective.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Read the feedback to see why an action did not have the expected result. Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention.
Common questions
While reading the Guide, what is the goal of Forty Thieves Solitaire?
Keep this in mind: Build eight suit foundations from ace to king.
While learning, how do I control Forty Thieves Solitaire?
Here is the relevant explanation: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
As a new player, what example helps explain Forty Thieves Solitaire?
For clarity: A club 5 can move onto a club 6, but a whole run cannot move together.
On this playing page, what should I watch out for in Forty Thieves Solitaire?
The key detail is this: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
Before I begin, what format does Forty Thieves Solitaire offer?
Here is the relevant explanation: Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Which play mode does Forty Thieves Solitaire use?
The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.